CHI PLAY 2016 – Day 3

The third day at CHI PLAY 2016 ended the conference with important discussions focused on play, design, and the games industry. If you have not seen them yet, check the first and second day summaries out before continuing!

The day opened with an open discussion of future suggestions for the conference series and followed with the first Industry Panel, which counted with the expertise of Toni Phillips (Triseum), Sheri Graner Ray (Zombie Cat Studios), and Yelena Balin (b.well). The panelists addressed some of the challenges of the game industry, such as keeping up with the technology, innovating, engaging different audiences, and building diversity into games.

The morning’s technical session focused on playing games together, with some interesting works on the dynamics of multiplayer games. A highlight to Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play, presented by John Harris, which proposed a new framework for understanding asymmetric games (where players have different gameplay activities).

The afternoon’s technical session focused on play. I would like to highlight the work Designing Play to Support Hospitalized Children, presented by Floyd Mueller, which introduced an account of the Exertion Games Lab’s work to facilitate play for hospitalized children.

The second Industry Panel counted with the participation of Jason Schklar (UX consultant), Morgan Kennedy (Compulsion Games), and Luiz Kruel (SideFX). The discussion focused on user experience evaluation, procedural generation, and how to enter the games industry.

The closing section was Nick Yee‘s keynote on the Gamer Motivation Profile, which closed the conference with invaluable research about different player motivations.

The conference ended with the prizes delivered to the best papers and honorable mentions, as well as the winners of the games design competition: InJustice (people’s choice) and The Falling of Momo (judge’s pick).

The next CHI PLAY will take place from the 15th to 17th of October, 2017 in Amsterdam, the Netherlands. If you are interested in games and play research, consider attending it; it’s a great experience!

This entry was posted in Computer Science Education, HCI and tagged , , , by Gustavo Fortes Tondello. Bookmark the permalink.

About Gustavo Fortes Tondello

Gustavo is a Ph.D. student at University of Waterloo under supervision of Dr. Lennart Nacke and Dr. Daniel Vogel. His main interests include gamification and games for health and learning. His research focus on the design of gameful applications. He earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC), Brazil. His M.Sc. thesis in Software Engineering focused on the semantic specification of Quality of Service for Semantic Web Services. His B.Sc. thesis focused on configuration management of Embedded Operating Systems using Application Oriented System Design. Before coming to Canada, he worked for several years as a Software Engineer in Brazil. Gustavo is also a researcher of the Logosophical Science affiliated to the Logosophical Foundation of Brazil.

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