About Andrew J Hunsucker

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Andrew J Hunsucker is a PhD student at Indiana University studying design pedagogy in the School of Informatics and Computing. He is also interested in storytelling, game play and augmented reality and virtual reality.

The Surface Dial and the Physical/Digital Divide in Interactions

Microsoft announced their new Surface Studio this week. It acts as an all-in-one computer, but with a modular screen that can be re-positioned to act as a drawing tablet. The idea of a computer screen that works as a drawing tablet is nothing new. Wacom and other companies have been producing devices like this for years. What’s new about this is the fact that Microsoft has made the screen an integral part of the computing device, rather than a peripheral that can be added later if needed.

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The Surface Studio. (Image Credit: https://news.microsoft.com/surface-studio-2/)

By doing this, Microsoft is bringing a novel interactive technique to a wider audience. Starting at $3,000, a fairly wealthy audience, but still, comparable in price to a high-end Wacom tablets + a professional graphic artist computer.

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Who Owns Your Device?

We live in an amazing era of technology. The Internet has opened doors that have been dreamed of for years. By adding computing technology to everyday devices, like televisions, thermostats, appliances, and others, we’ve been able to automate many aspects of our daily life. The ideal experience might look something like this 50s ‘futurist’ promotional film entitled “Design For Dreaming”.

The idea of technology being embedded in every object around you is called The Internet of Things, and is one of the fastest growing areas of emerging technology. These days, manufacturers are adding Internet connection to all types of devices around you. One of the most famous examples is the Nest Thermostat [LINK]. This thermostat allows the user to adjust the temperature throughout the day, and eventually learns the user’s patterns, thereafter adjusting the temperature without intervention.

But there’s a dark side to this kind of technology, one that is becoming more visible as the technology goes through growing pains. In this article, we will discuss some of the major issues with putting a computer in every device you own (or don’t really own, as the case may be). We focus on the domestic space, rather than the industrial space, which has its own challenges and benefits. We discuss both the value and problems with adding an internet connection to a device that previously never needed an internet connection, including the reliance on a company to provide updates, security and privacy concerns, and finally judging the value that these additions provide.

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Khandu Cards: Design for Kids… and grown-ups!

I recently received a set of Khandu cards after backing a Kickstarter. These cards are designed by a company called Seven Thinkers, their aim is to get kids thinking like designers early in life. I was interested immediately on reading about them, since part of my research focus is on the idea of design decks. I’ll have a paper published at CHI ’16 on the topic, and I’m working on another paper that will hopefully be accepted soon.

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The fictional characters of Khandu

Design decks are decks of cards that help us work through a design process. These cards work well, because they mix up the lessons that a novice designer needs to learn in order to be a successful designer. In this post, I’ll discuss the format of the Khandu cards, and what I see as the value for novice designers.

The Khandu cards are based on a fictional world where the Khandus live. The Khandus are visible on cards, and some of their problems are described in the challenges. The cards are broken up into several decks. Each comes in a bag with names printed on them for storage. The decks are themed: challenges, people, tools, and actions. The Tool cards are further subdivided into 4 decks: prototyping – materials, prototyping, ideation, and inspiration.

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An Introduction From an Interaction Designer

Hello all, my name is Andrew J Hunsucker and I’m a PhD student at Indiana University, focusing on Human Computer Interaction in the Informatics department. You might remember me from my post on Virtual Reality a couple of months ago on this blog.

I’ll be blogging here on various topics, namely: virtual and augmented reality but also about design pedagogy. My main research interests for my PhD are how designers learn how to be designers. But I’m not just interested in what information they gather, I’m also interested in how they change as people over the course of this journey. I’ve been through a design Master’s program myself, and what I saw in myself and classmates was a complicated metamorphosis process by which they transformed into a designer. Continue reading